﻿//////////////////////////////////////////////////////////////////////////////////////
///// Map01.cs                                                           /////
///// Stage01의 Map 정보 설정                                 /////
//////////////////////////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.Media;


namespace Pyramid_Game
{
    public static class Map01
    {
        public static void LoadMap()
        {
            Map.floors.Add(new Floor("START", 3));
            Map.floors.Add(new Floor("END"));
            Map.floors.Add(new Floor("BADEND"));
            Map.floors.Add(new Floor("GAME", 4));
            Map.floors.Add(new Floor("FORK", 1, 5));
            Map.floors.Add(new Floor("TURN", 4));
        }
    }
}
